![]() On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed. ![]() On a failed save, the creature is frightened for 1 minute or until it takes any damage. Fiends and undead have disadvantage on this saving throw. That creature must make a Wisdom saving throw, unless it is immune to being frightened. ![]() Choose one creature within 60 feet of you that you can see. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. When you take this oath at 3rd level, you gain the following two Channel Divinity options. You gain oath spells at the paladin levels listed. I must help those harmed by their misdeeds. If my foes wreak ruin on the world, it is because I failed to stop them. My qualms can't get in the way of exterminating my foes. Ordinary foes might win my mercy, but my sworn enemies do not.īy Any Means Necessary. Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil. The core principles of the tenets are brutally simple.įight the Greater Evil. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Source: Player's Handbook Tenets of Vengeance
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